Now showing items 1-3 of 3

    • Ling, Junyi (Texas A&M University, 2005-11-01)
      Recently, methods were developed to render various global illumination effects with rasterization GPUs. Among those were hardware based ray tracing and photon mapping. However, due to current GPU??s inherent architectural ...
    • Bozalina, Justin Taylor (2011-08-08)
      Radiosity is a global illumination algorithm used by artists, architects, and engineers for its realistic simulation of lighting. Since the illumination model is global, complexity and run time grow as larger environments ...
    • Wang, Youyou (2014-08-08)
      In this work, we developed a framework to obtain qualitatively acceptable global rendering effects without an explicit geometry. This framework is particularly useful for 2D artists such as painters and illustrators. They ...